Ultimate Weapon Tutorial – Complete Edition_by Tim Bergholz



Are you thinking about a 3D artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.

Duration: 17hrs 33min video MP4 format with full audio commentary in English


14 HD Video Files Final high-poly AKM .OBJ file for reference 7.62 cartridge .OBJ / Max file for reference Essential reference images Pivot Script for 3Ds Max My shortcut file for 3Ds Max Checker-pattern texture for unwrapping Procedural wood substance for texturing Diamond pattern normal map

The following tutorials are included:

3Ds Max 2016 – Basics & Beyond AKM – 3Ds Max 2016 – Modeling AKM – 3Ds Max 2016 – Unwrapping AKM – Substance Painter – Texturing AKM – Marmoset – Renders

Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.

Important: the modeling part of the tutorial makes heavy use of the “chamfer” modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called “quad chamfer”.

You will get 15 files

All files previously purchased will always be available for download in your Library.

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