Creature Production_by Michael P.

$40.00

Description

Part 1 High Res Creation:

69 videos, 8 hours 13 minutes Part 2 Game Res Process: 87 videos, 8 hours 8 minutes Bonus: 20 videos, 2 hours 9 minutes

Part 1 High Res Videos:

Blockout: 19:55 Blockout Overview 05:37 Setup 16:00 Basic Brushes Part 1 & 2
21:08 Rough Blockout Part 1 & 2 04:26 Subtool Dynamesh 12:29 ZSphere Base Body 33:03 Body Blockout Part 1 – 5 05:05 Dynamesh Resolution 07:30 Head Unit Plane 02:47 Transpose Head Units 03:39 Polygroup Masking 03:24 Evaluating Silhouette 04:56 Materials And Lights Refine Sculpt: 1:14:10 Overview Part 1 – 5 20:03 Splitting And Refining Head Part 1 & 2 09:31 Eyeballs And Rough Teeth 08:53 Mouth Flap And Tongue 04:55 Form Exploration And Sinew 05:24 Horns 08:59 Teeth 04:05 Secondary Details 10:47 Custom Insert Scales Brush 02:52 Thickness Close Holes 02:16 Thickness Extraction 02:38 Thickness ZRemesh And Project
03:08 Thickness Morph Diff 06:27 Nanomesh Scales Topology 06:36 Nanomesh Scales Polygroups 06:22 Nanomesh Scales Application 07:06 Applying Back Scales 05:47 Thick Skin Details 07:05 ZRemesh And Project 09:53 Skin Direction 01:12 ZRemesh Teeth 06:06 Alpha Skin Detailing 05:27 Custom Skin Alphas 02:02 Layers And Morph Targets
06:49 Surface Noise 08:07 Curve Brush Gills 08:59 Claws 05:18 Finger Grips
Polypainting: 16:45 Polypaint Overview 05:41 Polypaint Basics 03:45 Skin Mottling 11:48 Skin Layering Part 1 & 2 03:33 Cavity Masking 03:38 Cavity Painting 01:30 Brush Color Modes 07:20 Building Up Scales 03:47 Adding Detail 01:49 Testing Ideas 03:52 Material Painting 02:06 Post Effects Filters 03:01 Basic Lighting 05:15 Spotlight Texturing

Part 2 Game Res Videos:

Retopology: 19:05 Retopology Overview 07:21 Topology Review 03:47 Mouthbag Creation 03:54 ZRemesh for Animation 06:21 Polypaint Guides 03:09 ZSphere Topology 06:03 Poypainting Body Topology 07:10 Reptile Topology Flow 12:55 ZSphere Retopology 06:02 ZRemesh 11:02 Zremesh Cleanup 04:19 Crash Recovery And Fixes 07:00 Exporting Bake And Resurface Meshes 04:38 Assigning And Exporting Mat IDs 05:08 Maya Scene Organization 04:06 Live Mesh Setup 04:23 Modeling Live Append To Polygon 05:23 Modeling Live Transfer And Tweak 04:39 Modeling Live Edge Operations 07:24 Modeling Live Cleanup And Mirror 02:38 Modeling Live Symmetry And Soft Select 05:36 Quad Draw Part 1 04:20 Quad Draw Part 2 03:46 Topology And Constraints 09:46 Redirecting Flow 07:55 Duplicating And Snapping Fingers 03:09 Primitive Snapping UVs: 09:28 Reptile UVs And Bake Overview 23:47 Headus Part 1-3 05:10 Maya UV Setup 06:15 Maya Basics 05:07 Checker Utilities 07:23 Maya UV Window 04:45 Texel Density 05:43 Packing And Texture Sizes 04:48 Finish Maya Packing 03:45 Maya Auto UV 08:23 Maya Cut Pin Unfold 08:50 Surface Normals 07:12 ZBrush UV Master 01:04 Exporting Low Baking: 07:57 Multi Baking In Painter 05:05 XNormal Setup And Maps 06:06 Ray Distance And Cage 00:13 XNormal Save Settings 04:06 Corrective Bakes 07:11 Photoshop Map Compositing 03:44 Viewing Maps In Maya 02:51 Exporting Game Model 03:17 Baking Auxillary Maps 03:03 UV Snapshot 05:59 Baking Maps In ZBrush 02:13 Baking Maps In Maya 02:35 Knald Texturing: 14:06 Texturing Overview 10:13 Texturing Overview Variants 02:26 PBR Resources 06:09 Painter 2 Overview And Setup 08:36 Texture Map Explanations 04:31 Plugging In Maps 03:44 PBR Basics 03:48 Materials Tab 06:42 Custom Material Base Color 05:31 Custom Material Height And Roughness 04:29 Custom Smart Material 04:34 Smart Material Dissection 08:46 Belly And Back Skin 03:05 Back Skin Procedural Mask 05:33 Brush Basics 03:12 Mask Filters 01:40 Polypaint As Base Color 14:08 Texturing Areas Part 1 & 2 03:52 Projection 03:25 Quick Mask 05:56 Custom Alpha And Stitches 04:10 Custom Brick And Tri-Planar Projection 05:54 SSS And Transmission 03:21 Emissive And AO Channels 04:49 Painter Walkthrough And Render 06:08 Texture Variants 02:09 Particle Texturing 04:14 Export Texture Configs 05:13 Iteration Creation Rendering: 05:09 IRAY Render 05:31 Marmoset Setup And Lighting 03:10 Painter Octane Export 04:07 Octane Materials 03:33 Assigning Textures 04:49 Render Target 07:13 Lighting Environments 04:04 Octane Camera And Export

Bonus Section:

11:14 Pose And Column Sculpt Overview 03:02 Transpose Master Setup 02:10 Adding Reference Meshes 11:40 Mask And Transpose 03:02 Transferring And Cleanup 02:04 Transpose Envelope Discussion 05:05 Fine Tuning The Envelope 06:00 Transpose Envelope 03:27 ZModeler Column 07:36 Column Blockout 05:57 Column Refine 07:28 Plastered Brick 08:36 Rune Stone Alphas 04:12 Rune Stones Array 08:50 Column Destruction 03:16 3D Print Export And Cleanup 06:38 3D Print Supports And Print 02:31 3D Prints 08:47 ZBrush Render Passes 08:10 Photoshop Compositing

You will get 182 files

All files previously purchased will always be available for download in your Library.


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