Description
Hi everyone!
Here’s my latest tutorial – the biggest yet by a landslide – on how to create a character with PBR textures for a AAA game production.
Along with 15 hours of video content with commentary on all the key steps you’ll get:
-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter
This was almost 2 months in the making and I poured a lot of sweat and tears into it, I really hope you guys like it!
If there is any step you feel could be better explained, just let me know in the comments below and if I get a few requests I’ll edit and re-upload the video in question!
You can see this as a work-in-progress and if needed, I’ll build upon it! I want to make this the best it can be.
Thanks guys! <3
Software used:
- Zbrush
- Topogun (or any other retopology tool)
- Maya (or any other modeling software)
- Subsance Painter
- Marmoset Toolbag 3
- Photoshop
? To get up to speed with ZBrush first, you might want to get
You will get 12 files