PBR Character For Games _ by Marc Brunet



Hi everyone!

Here’s my latest tutorial – the biggest yet by a landslide – on how to create a character with PBR textures for a AAA game production.

Along with 15 hours of video content with commentary on all the key steps you’ll get:

-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter

This was almost 2 months in the making and I poured a lot of sweat and tears into it, I really hope you guys like it!

If there is any step you feel could be better explained, just let me know in the comments below and if I get a few requests I’ll edit and re-upload the video in question!

You can see this as a work-in-progress and if needed, I’ll build upon it! I want to make this the best it can be.

Thanks guys! <3

Software used:

  • Zbrush
  • Topogun (or any other retopology tool)
  • Maya (or any other modeling software)
  • Subsance Painter
  • Marmoset Toolbag 3
  • Photoshop

? To get up to speed with ZBrush first, you might want to get

You will get 12 files